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To reduce the disadvantage in the damage output of characters that wield a weapon, all melee and distance attacks have generally been raised a good deal.
Moreover, to ensure a much more balanced gameplay for all vocations, your level will be of much less importance to make damage with spells or runes.Instead, every few levels you will receive a slight damage bonus, no matter if made with a weapon or with magic items or spells. For damage made with magic
the magic skill will be the most important factor. Characters that fight with weapons will mainly see a damage increase if their weapon skill raises. Druids andsorcerers up to level 70-80 will hardly experience any changes in their gameplay,As the level has played a very big role for the magical damage, also the damage made with runes by knights and paladins will be lower than it has been before.To make up for the ability to use attack runes effectively, they get several new special attacks which cost mana. However, different from runes, the damage ofthese attacks depends on the weapon you are wearing and the weapon skill.The groundshaker allows knights to make area damage, while the whirlwind throw hurls your weapon towards the enemy marked in the battle list from a distancesimilar to a boomerang. As the magic formula has been changed, the current exori would be of little use for knightsFor this reason, the new berserk spell will, like all special attacks, depend on your weapon and your skill and requires a constant amount of mana. Additionally, afierce berserk spell has been added.As already explained, the weapon and the weapon skill are of much more importance now and the damage output made with weapons will be a good deal higherthan before. For this reason, we had to introduce level requirements for most melee weapons. Otherwise, nothing could stop a young knight fresh from Rookgaard to borrowthe best weapon, train his skill and then dish out damage almost like a high level knight.However, note that the damage you will deal out with weaker weapons now will be higher than the damage you have made with even better weapons beforehandYou will still be able to use all weapons, but if you do not have the required level, you will have a drawback in your damage output. To provide you with enoughweapons for all levels,the summer update will bring more than 60 completely new weapons. As only knights are strong and skilled enough to handle 2-handed weapons, all othervocations will not be able to use them anymore with the exception of staff-shaped club and polearm-shapedPaladins will be glad to hear that distance weapons, like spears, are not falling to the floor anymore to avoid any theft. Just like weapons, also bolts and arrowswill have a level requirement. For this reason we have added several new ammunitions for paladins which can either be bought in a shop or produced with new spells.Moreover, paladins obtain a new spell to turn their regular spears into so-called "enchanted spears" which are much more powerful. Another new spell, the ethereal spear, comes in handy when you are out of any ammunition as this spell allows you to create a spear just with your willpower andto shoot it on your opponent marked in the battle list. The damage of all bolts and arrows depends on the paladin's distance level, including the burst arrow.
a drugie wypowiadajcie sie po update a nie teraz jak dokładnie nie wiecie co będzie ..
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