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stary 15-11-2007, 21:56   #16
~>Salmon<~
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Data dołączenia: 17 01 2006
Lokacja: Bydgoszcz
Wiek: 35

Posty: 260
Stan: Na Emeryturze
Imię: Vartuis
Profesja: Knight
Gildia: Immortales
Świat: Refugia
Poziom: 91
Skille: 84/83
Poziom mag.: 7
~>Salmon<~ ma numer GG 7143677
Domyślny

Cytuj:
4. Restoring Mana and Hitpoints

* Healing formula is now the same as the new magic damage formula
- UH runes will hardly be useful for Knights and only partly interesting for paladins.
- Some values of healing spells have been recalculated.
* 3 different health potions: health potion (giving +/-100 HP), strong health potion (giving +/-300 HP) and great health potion (giving +/- 600 HP).
- the normal one can be used by everyone. The strong one is only for paladins and knights of level 50+ and the great one is only for knights of lvl 80+.
- They can be bought at the regular shops.
* 3 different mana potions: mana potion (giving +/-100 Mana), strong mana potion (giving +/-200 Mana) and great mana potion (giving +/- 300 Mana).
- the normal one can be used by everyone. The strong one is only for paladins and mages of level 50+ and the great one is only for mages of lvl 80+.
- They can be bought at the regular shops.
Cytuj:
5. Changes to combat of players and monsters

a) Player combat

- Spells are now categorized. All spells that you cannot cast in a PZ count as aggressive. Those all have a delay on each other.
- All other spells are not affected by this delay, nor will they affect the aggressive spells. The other spells however will also have a delay on each other.
- The drinking of mana and health potions has a delay on each other and the use of runes, but does not influence the use of instant spells.

b) Monster combat

Monsters will now also have their own delay rules for aggressive and supportive spells. Overall, they will still deal roughly the same amount of damage, but they will not be able to cast all they have in the same second.

6. New weapon effects

a) Melee weapons

- Mages will now be able to enchant small gems:
small ruby --> at fire shrine by sorcerer
small amethyst --> at energy shrine by sorcerer
small emerald --> at earth shrine by druid
small sapphire --> at ice shrine by druid
- Every town has portals for the dedicated vocation to teleport to those shrines and back
- Enchanting one such gem takes 300 Mana
- These enchanted small gems can then be used to enchant some weapons with damage of the respective element
(Example: you can use an enchanted ruby to fill a spiked sword with 1000 charges of fire damage)
- Enchanted weapons have the same overall stats, but a certain percentage of the damage will be done in the damage type of the enchanted gem. If you use the right damage type against the right monster, the enchanted weapons will do more damage.

b) Ammunition

- There are elemental arrows for most of the new damage types.
- They are currently only buyable at the shop.

Do wszystkich ,którzy grają na TS. Jakie są ceny tych nowych fluidów. I w jakim stopniu żywioły zwiększają obrażenia.
???
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