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Oryginalnie napisane przez Hu'Hu
Prawda osłabili loot na jednych potworach a na innych poprawili.
Szczególnie na takich jednych ale póki co to tajemnica...
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Taa.. G*** prawda.
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Oryginalnie napisane przez Pomocny Murzyn
Nam chodzi o tego patcha:
Nie pisze tu nic o zmianie loota, ale chyba po nim coś się zmieniło. Wg. mnie loot został trochę osłabiony, bo siedzę już pare h na necro i bohów nie ma.
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Z lootem nic nie zostało zmienione. Jakiekolwiek zmiany loota (zaraz powiem co sie zmieniło dokładnie) to zasługa patcha z 22 stycznia.
Craban:
Well, as a matter of fact, we did not change any probability. All we did was correct a calculatory error that occurred when that loot probability was processed. In other words, there was a bug that actually caused more loot to drop than it should have been all along. That is what we corrected.
We did not change anything with any monsters, we corrected a very small error in the calculation. Basically this means for every monster that if you used to loot for example 50 items after killing 1000 monsters, you will now in average only loot 49 such items after killing 1000 monsters.
The calculation error was exactly 0.1%. This means that for more common items, you won't notice any change really. With rare items where you would only get around 5 per 1000 creatures, you will notice more of a change since 4 instead of 5 is a bigger change than 49 instead of 50. Since this was a bug, it will of course not be changed back. However, if now with the correct calculation some loot drops too seldom, then we have nothing principally against adjusting the probability. All we want is that if we set it to for example 5%, we want it to actually be 5% and not 5.1%.
Wszystkie wypowiedzi z 22-23 stycznia.