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stary 22-08-2008, 21:26   #163
Kojotes
Rangers lead the way
 
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Data dołączenia: 25 02 2005
Wiek: 36

Posty: 860
Profesja: Royal Paladin
Gildia: Brigade
Świat: Astera
Poziom: 140
Skille: 99/73
Poziom mag.: 23
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Warto zastanowić się nad tym, co o leczeniu miał do powiedzenia Craban:


Cytuj:
Short term maximum healing (The healing ratio vocations can get when all their stats are full and using stats that they will not be able to refill fully at this rate.)

A well trained high level knight:

He can use 2 ultimate health potions for 750 HP each AND 2 wound cleansings as long as they have mana for it for roughly 130 HP each.

Short term healing = 750 * 2 + 130 * 2 = 1760

He can uphold this only for very few battle rounds because he uses 130 mana each round and does not have much mana in total.

A well trained high level paladin:

He can use 2 great spirit potions for 300 HP + 150 Mana each AND 2 divine healings for roughly 550 HP each as long as they have mana for it.

Short term healing = 300 * 2 + 550 * 2 = 1700

He can uphold this for quite a while since he only looses 120 mana per round and has more mana than the knight.

A well trained high level mage:

He can use 2 exura vitas for roughly 900 HP each AND 2 health potions for 150 HP each.

Short term healing = 900 * 2 + 150 * 2 = 2100

He can only uphold this for very few rounds since when using health potions, he cannot refill his mana to cast the spells again. On the other hand, mages have to be a very high level to actually have enough hitpoints to need this kind of healing anyways. They would clearly need at least 3000 HPs for this to be necessary since a mage needing full healing is fighting against monsters that can easily combo them for many 100s damage per round, so a mage will not risk going below ~1000 HP in this situation.

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Long term healing (The healing ratio that a vocation can uphold basically on the basis of ressources in their backpack.)

A well trained high level knight:

He can use 2 ultimate health potions for 750 HP each until his supplies run out.

Long term healing = 750 * 2 = 1500

A well trained high level paladin:

He can use 2 great spirit potions for 300 HP + 150 Mana each AND exactly 1,42 divine healing spells for roughly 550 each. (Note: 1,42 spells means he can cast 1 every round and another one every second round or better every 3rd potion.)

Long term healing = 300 * 2 + 550 + 550 * 0,42 = 1381

Alternatively, he can use the 2 great spirit potions for 300 HP + 150 Mana each AND 1,88 ultimate healing spells for 350 HP each. (Note: 1.88 basically means that he can cast 2 nearly every round, only roughly every 10th round, he will have to skip one.)

Long term healing = 300 * 2 + 360 + 360 * 0,88 = 1277

A well trained high level mage:

He can use 2 ultimate healing spells for 900 HP each AND mana potions as needed to cover the spell costs. Several combinations of great and strong mana potions will enable him to do that.

Long term healing = 900 * 2 = 1800

Conclusion:

Best short term healing is the mages, but really VERY short term.
Next is the knights, but again, QUITE short term.
Last is the paladins but they can uphold their 1700 THE LONGEST.

Best long term healing is again the mages, but consider that they usually don't have the hitpoints to actually profit from that. They also have the highest risk of dying because of that. Finally, they have to deal with triggering their attacks shot by shot which also occupies them more than others. Finally, also consider that mages use the same ressources (mana) for their healing AND for their primary attacks unlike the other two.
Next are again the knights, but they need that because in order to fight, they have to stand in the front row and thus receive more damage than the others in general.
Last are again the paladins, but they are runners and thus receive less damage AND, they can still uphold their short term healing while knights and sorcs are already down on their long term ones and thus they have a better healing than knights just after the first few rounds of a battle. Additionally, they do not have to concentrate on their attack as much as mages because they can fire automatically, and they also have the ability to block as well as knights even though they are usually not even in close combat.

This is how we see it and this is how we think it actually is fair.
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