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stary 03-12-2008, 20:23   #249
K.Jay
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Data dołączenia: 04 10 2008
Lokacja: Zielona Góra Ulubiona aktorka: Eliza Dushku
Wiek: 33

Posty: 728
Stan: Aktywny Gracz
K.Jay ma numer GG 8832635
Domyślny

To się chłopcy rozbrykali:
20:07 Kura Dominator [117]: BUY ALL: Glacier Kilt (2k), Glacier Robe (3k), Ring Of The Sky (7k), Gold Ring (3k), Chaos Mace (6k), Lighting Legs (6k), LightingRobe (6k), Terra Legs (6k),Terra Mantle (6k) !!!!

Odnośnie "Charge":
Cytuj:
"I am pretty satisfied with the "charge" spell.

Testing it was like:

Me (159 EK) -> Time ring + BoH + Utani Hur
Arathunku (89 ED) -> Time ring + BoH + Utani Gran Hur

Result: He was on my screen all the time.



Me (159 EK) -> Time ring + BoH + Utani Hora Hur
Arathunku (89 ED) -> Time ring + BoH + Utani Gran Hur

Result: He was on my screen for 2-3 seconds. "
Czyli Charge lepszy od Utani Gran Hur.

Cytuj:
Calassa NPC (Max) 400 gold to Yalahar.


Cytuj:
Before getting to yalahar you have to speak to a new edron npc (middle tower), then you'll only be able to travel from the calassa captain npc on LB to yalahar and back until you do more quests.
Yalahar has 8 districts arranged in a circle around town and you basically have to travel all around outside to get from one to another. you can only go directly from town to one of them.
The further you progress in the main questline, the more districts you can access directly from town (eg. m3=alchemist,m4=trade).
Huntspot-wise it's a great update really so far, but it really really looks like a huge fúcking OT with randoms spawns mashed together to form decent hunt spots.
Quests are fun just now, but I'm not exactly far yet. By the looks of it it will be a ~~~~ing pain to get access/travel permissions for everything, especially if on more than 1 char.

it's like
foreign - arena - alchemist - cemetery - magician(+way to town) - sunken - factory - trade

foreign:
low level bot place with orcs, elves and ~~~~ if I remeber right, didnt stay long

arena:
lots labelled caged with eg. 1 DL, 1 Hydra, 1 Wyrm and such and a huge arena in the middle with gladiators and skeleton gladiators inside

alchemist:
lots of mutated humans and rats, acid tar and mercury blobs, nightmare scions, nightmares and some destroyers
hugeass bog raider spawn past the moutain with many caves with scions and more bogs
3 of the caves have a quest door with a boss bog (eg. Diseased Dan) for mission 3
there's some "experiments" you can trigger with levers, like an orc turning into a bog raider, then falling down a trapdoor yelling AAAAAAAAAAAAAA!Hhhhhhhhhhhh!!!!!!!11

cemetery:
a giant near-empty church with gses on the roof
east of it, nightmares and scions on the surface, 6 or so 2-floor crypts with grim reapers
west of it, zombies (useless and ugly LOL), some nightstalkers or w.e called (they look lol, but are useless) and banshess/GS/braindeaths on a huge underground floor

magician:
-lv30 then lv40 doors to a cults cave, many red/blue ones in, 2 serpent spawns (3050exp now) at the end
-green and blue djinn towers, depending on which quest you did
-area with towers full of necros, WLs and whatever the red WLs with the hat are called (cba checking ss)
-area with necros/blue cults/heroes in 2 houses, then gozzlers and hellspawns and 2 holes to a big underground hellspawn+plaguesmith spawn, then 2 holes with 4 demons each

sunken:
-entrance to an underwater area, my char doesnt have explorer society

factory:
-low level bot place on the surface, lots of random ~~~~
-bigger robots/golems underground

trade:
-low level bot place, assassins, smugglers, bandits, amazons etc everywhere


hellspawn:
-2500 or 2600 exp
-not that much hp
-think they do melee only
-drop topazs FÚCK YEAH, THE FÚCKING BEST (yellow equivalent to small sapphires, rubies etc)
-drop gp, meat, karm, klegs, wh(unless thats from smiths), lots of essences, gargoyle statue(deco),rusty armor (arm1)
the rusty armor is either identifyable and turns into liek a karm carm whatever (hi diablo2) or is needed in the questline
I got like 5 of these now, lots of monsters drop them, but not sure which

nightmare scion:
-melees for <80
-poison ball up to 110
-1200-1300exp
-not much hp, fúckers died rather fast
-drops essences
-all spawns stairhoppable

gozzler:
-240hp, 200exp
-lol sprite, I love them
-drop gp and orc/mino loot (battle axes, plate shields,...)
zombie:
-250?hp
-dropped gp so far

mutated human:
-150hp 70exp or so
-dropped gp so far

mutated rat:
~150exp?
~500hp?
-hit me up to 80
-drops lots of gp

mutated bat:
-looks retarded

mutated tiger:
-relatively much hp (~1500?)
-~800 exp
-can go invis
-drops lots of gp

acid/death/mercury blob:
-clone themselves like slimes
-not much hp
-150/200/150 exp
-drop some gp and "a blob of tar","a blob of acid"

nightstalkers(?):
-250-300hp
-not much exp
-dropped gp only so far

red WL:
-shoots 3*3 energy explosions instead
-drops skullstaffs also, so probably the same gross loot as WLs
-4500exp?

worker golem/war golem:
best to compare them to dragons/dls I guess
though they barely have/use any attacks but melee
all spawns stairhoppable

mad scientist/crazed beggar/gang member/damaged worker golem:
the usual useless ~~~~ you can 1hit
K.Jay
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Ostatnio edytowany przez K.Jay - 03-12-2008 o 20:25.
K.Jay jest offline