Blackskull:
I'll give you a few more details on the exact features and changes that we consider to be related to PvP and which you should discuss and about which you should report any strange behaviour here in this thread.
# Display enhancements: PZ-block as other version of logout block symbol and a new symbol showing when a character stands on a PZ field.
This is a mere display function. Basically, except for the following 2 changes, this should be the same as it used to, but now you can actually see whether it does what it is supposed to.
# Several protection zones have been slightly expanded
With the new PZ icon, you can easily check whether those PZ zones are correct. Most of them are in banks and post offices, sometimes also certain shop areas.
# No PZ-block for defender
If someone is attacked, the character can fight back against the attacker and then still decide to go into a protection zone after that, including after killing his attacker. This is the only change concerning when you get a PZ-block. Again, with the new display, you can easily test this.
# Kill counts for all damage dealers
After a PvP death, all damage dealers up to a maximum of 20, including the actual killer that have done damage in the last 60 seconds before the death will be entered as murderers and displayed and linked on the characters info page as killers. Now we do not have a test website, so you cannot really check this there. What you can do is talk about who got skulls and such.
# Black Skull (ingame punishment instead of banishment for PKing)
Receiving the black skull follows the exact same rules as are now responsible when an account gets banished for excessive unjustified player killing. It has the same effects as a red skull plus:
- Character cannot attack any unmarked character for the duration of the black skull
- Character cannot use aggressive area spells like waves, beams and strike spells that are not clearly aimed at a target, aggressive area runes, burst arrows, summon spells, convince or undead leagon for the duration of the black skull
- Character will receive 100% damage in PvP instead of 50%
- When the character dies, the character spawns in the temple with 40 hitpoints and 0 mana
- The skull lasts for 45 days
The most interesting part for us here is to know whether you can find any way to still do damage to an unmarked character when you have a black skull. Note however that you should avoid getting that skull with your main character since it will make it considerably harder for you to test the other content of this update.
Generally:
We do not want to impose any special rules for this Testserver. However, we expect you to behave as fairly as possible, even while trying to test the changes to the PvP system.
Ostatnio edytowany przez Kojotes - 17-06-2009 o 15:35.
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