NOTICE: This formula is based upon observed values.
* Maximum Melee Damage:
math Where:
* x = Weapon's attack
* y = Player's skill level
* l = Player's level
* d = Damage Factor
* Let's take for example a player level 80, holding a weapon which has an attack value of 50, skills of 85 and he is attacking on full attack.
o It would be like this 0.085x1x50x85+80/5 = 377.25 (377 rounded)
* Damage factor
o Full Attack: 1
o Balanced: 0.75
o Full Defence: 0.5