NIE JEST TO W 100% PEWNE
Chaos is coming, and it looks good!
Report: Admin
CipSoft is currently discussing the Rules and exact details of a new hardcore-PvP server for those players who prefers to play with a strong component of player killing.
The server is likely to be called Chaotica.
Chaotica will operate through special rulesets to guarantee the most tasteful Player Vs Player is enabled, without the intrussion of Gamemasters and hardcoded limits like the Skull System. This is about PKing!
Those interested will be able to create a new character in the server without affecting the standard rules in the rest of the servers.
The proposal has won the simpathy of a huge number of players serverwide.
Through several discussions on the Official Boards, Fad Van Nal managed to draft a set of Rules merging together the suggestions of experienced players, thus creating the the First Suggestions for the Rules.
This draft of the Rules were presented to CipSoft and details about how this Rules will change are so far unknown:
• Monsters: no changes
• Players:
no blessings
no AoL
no punishment for pking
• Experience for killing players/losses:
10% experience/skill-loss without promotion
7% experience/skill-loss with promotion
killed player is lower level than killer: no experience for killer
killed player is higher level or same than killer: 10% of the experience that got lost gets transferred to the killer
(5 resp. 3,5% of the victims exp)
when victim got killed by 2 persons and both match the requirement above (see skull system) the experience gets splitted
(2,5 resp. 1,75% of the victims exp), otherwise no experience gets transferred
• Skulls:
no full drop on red skulls
red skulls last only as long as the limit that got reached
(3 or more kills per day - 1 day red skull, 5 or more kills per week - 7 days red skull)
no unjustified kills, all kills are justified but get counted for red skull
kills in party mode don't give experience
• PvP-Damage:
pvp-damage is 75% of monster damage, no exceptions
(exceptions to hard to implement, so likely to get rejected anyway)
• Pz-Rule:
No changes
• Delays:
Delay is same for offensive and defensive runes/spells: 1 sec.
(no delay would enforce macroing which is not wanted)
• Invisibility:
Too hard to change, so it stays the way it is.
Updated 30.04.2004
Steve, Game Content Director at CipSoft GmbH, has commented that "I have no definite date, but the introduction is planned within this quarter (Q2/2004). It's the next upcoming "update"
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